

Normal audio-only rendering is almost always a faster-than-real-time operation.
#RENDER SONY VEGAS 14 FULL#
In order to take full advantage of this workflow, there must be some way to render your project so that the signal from your outboard hardware is mixed in with the output from your Vegas Pro timeline. This enables you to utilize your hardware effects processing gear in your Vegas Pro audio mix. The new input bus functionality makes it possible to route audio from your project’s tracks out to an external hardware effects processing unit like a compressor or delay unit and then back into your Vegas Pro project (through an input bus) and on to your final audio mix. Real-time rendering applies to an audio-only render. Can anyone shed light on this and what does it actually do… when does one use it? I have clicked on it and it opens a save window with the option of a windows wave file. Right underneath the option of “render as” is an option “real-time render”.

Does anyone know if the files are converted without compression?Īs the title indicates my real reason for this post is a question that has bugged me for a while but just couldn’t find the answer. I haven’t had a chance to really compare the footage of a P2 file in Sony 12 verus say footage from Vegas 11 using DVFilms.

#RENDER SONY VEGAS 14 UPGRADE#
This latest upgrade I think has fixed my issues with the accelerated GPU it seems to be working on my machine! I am a panasonic P2 user, so I am also very thankful that Sony now allows those files to be imported with out a third party (DVFILMS)software required. I still get a little grief when I share with others in the field that I use Vegas and not Final Cut or Adobe. It is also nice to see Vegas 12 advertized in the latest trade magazines. THANKS TO ALL AT CREATIVE COW FOR HELPING ME OVER THE YEARS! While there have been issues with Vegas I am impressed that the Sony people continue to work on fixing the bugs and improving the software. I have been a Vegas user since Vegas 9 and just recently purchased 12.
